mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2026-01-19 14:08:23 +00:00
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Model;
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using Oshima.Core.Constant;
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namespace Oshima.FunGame.OshimaMaps
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{
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public class FastAutoMap : GameMap
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{
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public override string Name => OshimaGameModuleConstant.FastAutoMap;
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public override string Description => OshimaGameModuleConstant.Description;
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public override string Version => OshimaGameModuleConstant.Version;
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public override string Author => OshimaGameModuleConstant.Author;
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public override int Length => 9;
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public override int Width => 9;
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public override int Height => 1;
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public override float Size => 6;
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public override GameMap InitGamingQueue(IGamingQueue queue)
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{
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GameMap map = new FastAutoMap();
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map.Load();
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if (queue is GamingQueue gq)
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{
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gq.WriteLine($"地图 {map.Name} 已加载。");
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}
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return map;
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}
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}
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}
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