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using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Items
{
public class () : Item(ItemType.SpecialItem)
{
public override long Id => (long)SpecialItemID.;
public override string Name => "大师锻造券";
public override string Description => "锻造大师为你的锻造护航。当库存存在任意一张大师锻造券时,你可以在锻造时指定锻造的出货地区和品质,当锻造失败或锻造结果的出货地区和品质与你指定的不符时,将消耗一张大师锻造券并返还所有材料。\r\n" +
"使用指令:大师锻造 <目标地区编号> <目标品质序号>\r\n地区编号请通过【世界地图】查询品质序号为 05对应普通/优秀/稀有/史诗/传说/神话)。";
public override QualityType QualityType => QualityType.Orange;
}
}