2025-07-29 00:53:21 +08:00

20 lines
763 B
C#

using Oshima.Core.Constant;
namespace Oshima.FunGame.OshimaServers.Model
{
public class ExploreModel()
{
public Guid Guid { get; set; } = Guid.NewGuid();
public long RegionId { get; set; } = 0;
public IEnumerable<long> CharacterIds { get; set; } = [];
public DateTime? StartTime { get; set; } = null;
public ExploreResult Result { get; set; } = ExploreResult.Nothing;
public string String { get; set; } = "";
public double CreditsAward { get; set; } = 0;
public double MaterialsAward { get; set; } = 0;
public Dictionary<string, int> Awards { get; set; } = [];
public bool FightWin { get; set; } = false;
public double[] AfterFightHPs { get; set; } = [];
}
}