2025-04-25 21:37:31 +08:00

66 lines
2.7 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SuperSkillID.;
public override string Name => "嗜血本能";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
public override double EPCost => 100;
public override double CD => 45;
public override double HardnessTime { get; set; } = 5;
public override bool CanSelectSelf => true;
public override bool CanSelectEnemy => false;
public (Character? character = null) : base(SkillType.SuperSkill, character)
{
Effects.Add(new (this));
}
}
public class (Skill skill) : Effect(skill)
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"{Duration} {GameplayEquilibriumConstant.InGameTime}内,攻击拥有标记的角色将不会回收标记,增强 {最大生命值伤害 * 100:0.##}% 最大生命值伤害,并获得 {吸血 * 100:0.##}% 吸血。";
public override bool Durative => true;
public override double Duration => 25;
public override DispelledType DispelledType => DispelledType.CannotBeDispelled;
private static double => 0.2;
private double => 0.015 * Level;
public override void OnEffectGained(Character character)
{
character.Lifesteal += ;
if (character.Effects.Where(e => e is ).FirstOrDefault() is e)
{
e. += ;
}
}
public override void OnEffectLost(Character character)
{
character.Lifesteal -= ;
if (character.Effects.Where(e => e is ).FirstOrDefault() is e)
{
e. -= ;
}
}
public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
{
RemainDuration = Duration;
if (!caster.Effects.Contains(this))
{
caster.Effects.Add(this);
OnEffectGained(caster);
}
GamingQueue?.LastRound.Effects.TryAdd(caster, [EffectType.DamageBoost, EffectType.Lifesteal]);
}
}
}