2025-04-16 01:24:48 +08:00

23 lines
801 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects
{
public class : Effect
{
public override long Id => 4102;
public override string Name => "累积之压标记";
public override string Description => $"此角色持有累积之压标记。来自:[ {Source} ]";
public override EffectType EffectType => EffectType.Mark;
public override Character Source => _sourceCharacter;
private readonly Character _sourceCharacter;
public (Skill skill, Character sourceCharacter) : base(skill)
{
GamingQueue = skill.GamingQueue;
_sourceCharacter = sourceCharacter;
}
}
}