53 lines
2.3 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SkillID.;
public override string Name => "闪现";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
public override double EPCost => 25;
public override double CD => 35 - 1.5 * Level;
public override double HardnessTime { get; set; } = 3;
public override bool IsNonDirectional => true;
public override bool CanSelectSelf => true;
public override bool CanSelectEnemy => false;
public override bool CanSelectTeammate => false;
public override int CanSelectTargetRange => 0;
public override bool SelectIncludeCharacterGrid => false;
public override bool AllowSelectNoCharacterGrid => true;
public (Character? character = null) : base(SkillType.Skill, character)
{
CastRange = 9;
Effects.Add(new (this));
}
}
public class (Skill skill) : Effect(skill)
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"立即将角色传送到范围内的任意一个没有被角色占据的指定地点,并附赠一次战技的决策点配额。";
public override string DispelDescription => "";
public override void OnSkillCasted(Character caster, List<Character> targets, List<Grid> grids, Dictionary<string, object> others)
{
if (GamingQueue?.Map is GameMap map && grids.Count > 0)
{
map.CharacterMove(caster, map.GetCharacterCurrentGrid(caster), grids[0]);
}
if (GamingQueue != null && GamingQueue.CharacterDecisionPoints.TryGetValue(caster, out DecisionPoints? dp) && dp != null)
{
dp.AddTempActionQuota(CharacterActionType.CastSkill);
}
}
}
}