mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-22 03:49:35 +08:00
83 lines
3.1 KiB
C#
83 lines
3.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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using Oshima.FunGame.OshimaModules.Skills;
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namespace Oshima.FunGame.OshimaModules.Items
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{
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public class 攻击之爪8 : Item
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{
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public override long Id => (long)AccessoryID.攻击之爪8;
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public override string Name => "攻击之爪 +8";
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public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
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public override QualityType QualityType => QualityType.White;
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public 攻击之爪8(Character? character = null) : base(ItemType.Accessory)
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{
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Skills.Passives.Add(new 攻击之爪技能(character, this, 8));
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}
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}
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public class 攻击之爪20 : Item
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{
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public override long Id => (long)AccessoryID.攻击之爪20;
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public override string Name => "攻击之爪 +20";
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public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
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public override QualityType QualityType => QualityType.Green;
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public 攻击之爪20(Character? character = null) : base(ItemType.Accessory)
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{
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Skills.Passives.Add(new 攻击之爪技能(character, this, 20));
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}
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}
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public class 攻击之爪35 : Item
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{
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public override long Id => (long)AccessoryID.攻击之爪35;
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public override string Name => "攻击之爪 +35";
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public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
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public override QualityType QualityType => QualityType.Blue;
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public 攻击之爪35(Character? character = null) : base(ItemType.Accessory)
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{
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Skills.Passives.Add(new 攻击之爪技能(character, this, 35));
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}
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}
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public class 攻击之爪50 : Item
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{
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public override long Id => (long)AccessoryID.攻击之爪50;
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public override string Name => "攻击之爪 +50";
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public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
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public override QualityType QualityType => QualityType.Purple;
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public 攻击之爪50(Character? character = null) : base(ItemType.Accessory)
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{
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Skills.Passives.Add(new 攻击之爪技能(character, this, 50));
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}
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}
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public class 攻击之爪技能 : Skill
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{
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public override long Id => (long)ItemPassiveID.攻击之爪;
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public override string Name => "攻击之爪";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public 攻击之爪技能(Character? character = null, Item? item = null, double exATK = 0) : base(SkillType.Passive, character)
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{
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Level = 1;
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Item = item;
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Dictionary<string, object> values = new()
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{
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{ "exatk", exATK }
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};
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Effects.Add(new ExATK(this, values, character));
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}
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public override IEnumerable<Effect> AddInactiveEffectToCharacter()
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{
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return Effects;
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}
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}
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}
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