2024-11-08 01:45:46 +08:00

28 lines
1.1 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "回复术";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => Level > 0 ? 80 + (90 * (Level - 1)) : 80;
public override double CD => 65;
public override double CastTime => 3;
public override double HardnessTime { get; set; } = 5;
public override bool CanSelectSelf => true;
public override bool CanSelectEnemy => false;
public override bool CanSelectTeammate => true;
public override int CanSelectTargetCount => 1;
public (Character? character = null) : base(SkillType.Magic, character)
{
SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP);
Effects.Add(new (this, 70, 120));
}
}
}