115 lines
3.3 KiB
C#

namespace Oshima.FunGame.OshimaModules.Skills
{
/**
* 冰霜攻击 = 单体伤害
* 火之矢 = 单体伤害
* 水之矢 = 单体伤害
* 石之锤 = 单体伤害
* 风之轮 = 单体伤害
* 心灵之霞 = 单体伤害
* 次元上升 = 单体伤害+眩晕(时间型)
* 暗物质 = 单体伤害
*
* 回复术 = 我方·单体回复,
* 治愈术 = 我方·单体回复,
* 复苏术 = 我方·单体弱驱散+回复+复苏,
* 圣灵术 = 我方·全体弱驱散+回复+复苏,
* 时间加速 = 我方·单体速度提升(时间型),
* 时间减速 = 单体速度减少(时间型),
* 反魔法领域 = 多目标封技(技能受限,时间型)+施法解除,
* 沉默十字 = 多目标封技(技能受限,回合型)+施法解除,
* 虚弱领域 = 全体虚弱(伤害降低+护甲魔抗降低+重伤,时间型),
* 混沌烙印 = 单体气绝(行动受限+持续伤害,时间型),
* 凝胶稠絮 = 单体虚弱(伤害降低+护甲魔抗降低+重伤,回合型),
*
* 大地之墙 = 我方·多目标护盾+持续性弱驱散(时间型),
* 盖亚之盾 = 我方·全体物理+魔法护盾,
* 风之守护 = 我方·暴击率+闪避提升(回合型),
* 结晶防护 = 我方·护甲+魔抗提升(回合型),
* 强音之力 = 我方·攻击提升(回合型),
* 神圣祝福 = 我方·攻击+护甲+魔抗提升(回合型)
*/
public enum MagicID : long
{
= 1001,
= 1002,
= 1003,
= 1004,
= 1005,
= 1006,
= 1007,
= 1008,
= 1009,
= 1010,
= 1011,
= 1012,
= 1013,
= 1014,
= 1015,
= 1016,
= 1017,
= 1018,
= 1019,
= 1020,
= 1021,
= 1022,
= 1023,
= 1024,
= 1025
}
public enum SkillID : long
{
= 2001,
}
public enum SuperSkillID : long
{
= 3001,
= 3002,
= 3003,
= 3004,
= 3005,
= 3006,
= 3007,
= 3008,
= 3009,
= 3010,
= 3011,
= 3012,
}
public enum PassiveID : long
{
META马 = 4001,
= 4002,
= 4003,
= 4004,
= 4005,
= 4006,
= 4007,
= 4008,
= 4009,
= 4010,
= 4011,
= 4012,
}
public enum ItemPassiveID : long
{
= 5001,
}
public enum ItemActiveID : long
{
= 6001,
= 6002,
= 6003,
= 6004,
= 6005,
= 6006
}
}