OshimaGameModule/OshimaModules/Items/Accessory/糖糖一周年纪念饰品.cs

96 lines
3.9 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
using Oshima.FunGame.OshimaModules.Skills;
namespace Oshima.FunGame.OshimaModules.Items
{
public class 1: Item
{
public override long Id => (long)AccessoryID.1;
public override string Name => "回忆糖纸";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override string BackgroundStory => "在魔法视觉下,可见其由无数层半透明糖纸压缩而成,每层糖纸都印着微缩画面。";
public override string Category => "糖糖一周年限定纪念物品";
public override QualityType QualityType => QualityType.Gold;
public 1(Character? character = null) : base(ItemType.Accessory)
{
Price = 0;
IsSellable = false;
IsTradable = false;
IsLock = true;
Skills.Passives.Add(new 1(character, this));
}
}
public class 1 : Skill
{
public override long Id => (long)ItemPassiveID.1;
public override string Name => "回忆糖纸";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public 1(Character? character = null, Item? item = null) : base(SkillType.Passive, character)
{
Level = 1;
Item = item;
Dictionary<string, object> values = new()
{
{ "exls", 0.25 },
{ "shtr", 0.25 }
};
Effects.Add(new ExLifesteal(this, values, character));
Effects.Add(new SkillHardTimeReduce2(this, values, character));
}
public override IEnumerable<Effect> AddPassiveEffectToCharacter()
{
return Effects;
}
}
public class 2: Item
{
public override long Id => (long)AccessoryID.2;
public override string Name => "蜂糖蜜酿";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public override string BackgroundStory => "一对以秘银细链连接,随着光线折射散发极微弱糖霜光泽的耳坠。左耳为蜂糖,右耳为蜜酿。";
public override string Category => "糖糖一周年限定纪念物品";
public override QualityType QualityType => QualityType.Gold;
public 2(Character? character = null) : base(ItemType.Accessory)
{
Price = 0;
IsSellable = false;
IsTradable = false;
IsLock = true;
Skills.Passives.Add(new 2(character, this));
}
}
public class 2 : Skill
{
public override long Id => (long)ItemPassiveID.2;
public override string Name => "蜂糖蜜酿";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public 2(Character? character = null, Item? item = null) : base(SkillType.Passive, character)
{
Level = 1;
Item = item;
Dictionary<string, object> values = new()
{
{ "exhp", 1550 },
{ "exmp", 800 }
};
Effects.Add(new ExMaxHP(this, values, character));
Effects.Add(new ExMaxMP(this, values, character));
}
public override IEnumerable<Effect> AddPassiveEffectToCharacter()
{
return Effects;
}
}
}