mirror of
https://github.com/oshima-studios/OshimaGameModule.git
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96 lines
3.9 KiB
C#
96 lines
3.9 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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using Oshima.FunGame.OshimaModules.Skills;
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namespace Oshima.FunGame.OshimaModules.Items
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{
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public class 糖糖一周年纪念饰品1: Item
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{
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public override long Id => (long)AccessoryID.糖糖一周年纪念饰品1;
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public override string Name => "回忆糖纸";
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public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
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public override string BackgroundStory => "在魔法视觉下,可见其由无数层半透明糖纸压缩而成,每层糖纸都印着微缩画面。";
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public override string Category => "糖糖一周年限定纪念物品";
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public override QualityType QualityType => QualityType.Gold;
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public 糖糖一周年纪念饰品1(Character? character = null) : base(ItemType.Accessory)
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{
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Price = 0;
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IsSellable = false;
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IsTradable = false;
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IsLock = true;
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Skills.Passives.Add(new 糖糖一周年纪念饰品技能1(character, this));
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}
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}
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public class 糖糖一周年纪念饰品技能1 : Skill
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{
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public override long Id => (long)ItemPassiveID.糖糖一周年纪念饰品1;
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public override string Name => "回忆糖纸";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public 糖糖一周年纪念饰品技能1(Character? character = null, Item? item = null) : base(SkillType.Passive, character)
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{
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Level = 1;
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Item = item;
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Dictionary<string, object> values = new()
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{
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{ "exls", 0.25 },
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{ "shtr", 0.25 }
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};
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Effects.Add(new ExLifesteal(this, values, character));
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Effects.Add(new SkillHardTimeReduce2(this, values, character));
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}
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public override IEnumerable<Effect> AddPassiveEffectToCharacter()
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{
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return Effects;
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}
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}
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public class 糖糖一周年纪念饰品2: Item
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{
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public override long Id => (long)AccessoryID.糖糖一周年纪念饰品2;
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public override string Name => "蜂糖蜜酿";
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public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
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public override string BackgroundStory => "一对以秘银细链连接,随着光线折射散发极微弱糖霜光泽的耳坠。左耳为蜂糖,右耳为蜜酿。";
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public override string Category => "糖糖一周年限定纪念物品";
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public override QualityType QualityType => QualityType.Gold;
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public 糖糖一周年纪念饰品2(Character? character = null) : base(ItemType.Accessory)
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{
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Price = 0;
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IsSellable = false;
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IsTradable = false;
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IsLock = true;
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Skills.Passives.Add(new 糖糖一周年纪念饰品技能2(character, this));
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}
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}
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public class 糖糖一周年纪念饰品技能2 : Skill
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{
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public override long Id => (long)ItemPassiveID.糖糖一周年纪念饰品2;
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public override string Name => "蜂糖蜜酿";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public 糖糖一周年纪念饰品技能2(Character? character = null, Item? item = null) : base(SkillType.Passive, character)
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{
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Level = 1;
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Item = item;
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Dictionary<string, object> values = new()
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{
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{ "exhp", 1550 },
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{ "exmp", 800 }
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};
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Effects.Add(new ExMaxHP(this, values, character));
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Effects.Add(new ExMaxMP(this, values, character));
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}
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public override IEnumerable<Effect> AddPassiveEffectToCharacter()
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{
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return Effects;
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}
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}
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}
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