mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-22 03:49:35 +08:00
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
using Oshima.FunGame.OshimaModules.Effects.ItemEffects;
|
|
using Oshima.FunGame.OshimaModules.Skills;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Items.Consumable
|
|
{
|
|
public class 小经验书 : Item
|
|
{
|
|
public override long Id => (long)ConsumableID.小经验书;
|
|
public override string Name => "小经验书";
|
|
public override string Description => Skills.Active?.Description ?? "";
|
|
public override QualityType QualityType => QualityType.White;
|
|
|
|
public 小经验书(User? user = null, int remainUseTimes = 1) : base(ItemType.Consumable)
|
|
{
|
|
User = user;
|
|
Skills.Active = new 经验书技能(this, 200);
|
|
RemainUseTimes = remainUseTimes;
|
|
}
|
|
}
|
|
|
|
public class 中经验书 : Item
|
|
{
|
|
public override long Id => (long)ConsumableID.中经验书;
|
|
public override string Name => "中经验书";
|
|
public override string Description => Skills.Active?.Description ?? "";
|
|
public override QualityType QualityType => QualityType.Green;
|
|
|
|
public 中经验书(User? user = null, int remainUseTimes = 1) : base(ItemType.Consumable)
|
|
{
|
|
User = user;
|
|
Skills.Active = new 经验书技能(this, 500);
|
|
RemainUseTimes = remainUseTimes;
|
|
}
|
|
}
|
|
|
|
public class 大经验书 : Item
|
|
{
|
|
public override long Id => (long)ConsumableID.大经验书;
|
|
public override string Name => "大经验书";
|
|
public override string Description => Skills.Active?.Description ?? "";
|
|
public override QualityType QualityType => QualityType.Blue;
|
|
|
|
public 大经验书(User? user = null, int remainUseTimes = 1) : base(ItemType.Consumable)
|
|
{
|
|
User = user;
|
|
Skills.Active = new 经验书技能(this, 1000);
|
|
RemainUseTimes = remainUseTimes;
|
|
}
|
|
}
|
|
|
|
public class 经验书技能 : Skill
|
|
{
|
|
public override long Id => (long)ItemActiveID.经验书;
|
|
public override string Name => "经验书";
|
|
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
|
|
|
|
public 经验书技能(Item? item = null, double exp = 0) : base(SkillType.Item)
|
|
{
|
|
Level = 1;
|
|
Item = item;
|
|
Effects.Add(new GetEXP(this, new()
|
|
{
|
|
{ "exp", exp }
|
|
}));
|
|
}
|
|
}
|
|
}
|