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41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects
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{
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public class IgnoreEvade : Effect
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{
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public override long Id => (long)EffectID.IgnoreEvade;
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public override string Name => "无视闪避";
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public override string Description => $"普通攻击有 {概率 * 100:0.##}% 概率无视闪避。" + (Source != null && Skill.Character != Source ? $"来自:[ {Source} ]" + (Skill.Item != null ? $" 的 [ {Skill.Item.Name} ]" : "") : "");
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public override EffectType EffectType => EffectType.Item;
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public double Value => 概率;
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private readonly double 概率 = 0;
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public override bool BeforeEvadeCheck(Character actor, Character enemy, ref double throwingBonus)
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{
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if (actor == Skill.Character)
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{
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if (GamingQueue != null) WriteLine($"[ {actor} ] 的普通攻击无视了 [ {enemy} ] 的闪避!");
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return false;
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}
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return true;
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}
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public IgnoreEvade(Skill skill, Dictionary<string, object> args, Character? source = null) : base(skill, args)
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{
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GamingQueue = skill.GamingQueue;
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Source = source;
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if (Values.Count > 0)
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{
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string key = Values.Keys.FirstOrDefault(s => s.Equals("p", StringComparison.CurrentCultureIgnoreCase)) ?? "";
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if (key.Length > 0 && double.TryParse(Values[key].ToString(), out double p) && p >= 0 && p <= 1)
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{
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概率 = p;
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}
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}
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}
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}
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}
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