2026-05-14 20:19:29 +08:00

20 lines
530 B
C#

namespace Oshima.FunGame.OshimaModules.BusinessSimulation.Entity
{
public class WarehouseRealEstate : RealEstate
{
public override RealEstateType RealEstateType => RealEstateType.Warehouse;
public virtual int InventoryCapacity { get; set; } = 0;
public WarehouseRealEstate()
{
UpdateSkillInfo();
}
public override void UpdateSkillInfo()
{
if (InventoryCapacity > 0) SkillInfo["库存容量"] = $"{InventoryCapacity}";
}
}
}