mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-12-05 16:16:35 +00:00
24 lines
943 B
C#
24 lines
943 B
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Skills
|
|
{
|
|
public class 水蓝轰炸 : Skill
|
|
{
|
|
public override long Id => (long)MagicID.水蓝轰炸;
|
|
public override string Name => "水蓝轰炸";
|
|
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
|
|
public override double MPCost => Level > 0 ? 45 + (50 * (Level - 1)) : 45;
|
|
public override double CD => 30;
|
|
public override double CastTime => 8;
|
|
public override double HardnessTime { get; set; } = 4;
|
|
public override int CanSelectTargetCount => 3;
|
|
|
|
public 水蓝轰炸(Character? character = null) : base(SkillType.Magic, character)
|
|
{
|
|
Effects.Add(new 基于核心属性的伤害(this, 15, 35, 0.15, 0.2));
|
|
}
|
|
}
|
|
}
|