mirror of
https://github.com/oshima-studios/OshimaGameModule.git
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111 lines
3.8 KiB
C#
111 lines
3.8 KiB
C#
using System.Text;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public static class SkillExtension
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{
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public static string TargetDescription(this Skill skill)
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{
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if (skill.IsNonDirectional)
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{
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return skill.RangeTargetDescription();
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}
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string str;
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if (skill.SelectAllTeammates)
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{
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str = "友方全体角色";
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}
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else if (skill.SelectAllEnemies)
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{
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str = "敌方全体角色";
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}
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else if (skill.CanSelectTeammate && !skill.CanSelectEnemy)
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{
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str = $"目标{(skill.CanSelectTargetCount > 1 ? $"至多 {skill.CanSelectTargetCount} 个" : "")}友方角色{(!skill.CanSelectSelf ? "(不可选择自身)" : "")}";
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}
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else if (!skill.CanSelectTeammate && skill.CanSelectEnemy)
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{
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str = $"目标{(skill.CanSelectTargetCount > 1 ? $"至多 {skill.CanSelectTargetCount} 个" : "")}敌方角色";
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}
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else if (!skill.CanSelectTeammate && !skill.CanSelectEnemy && skill.CanSelectSelf)
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{
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str = $"自身";
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}
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else
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{
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str = $"{(skill.CanSelectTargetCount > 1 ? $"至多 {skill.CanSelectTargetCount} 个" : "")}目标";
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}
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if (skill.CanSelectTargetRange > 0)
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{
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str += $"以及以{(skill.CanSelectTargetCount > 1 ? "这些" : "该")}目标为中心,半径为 {skill.CanSelectTargetRange} 格的菱形区域中的等同阵营角色";
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}
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return str;
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}
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public static string RangeTargetDescription(this Skill skill)
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{
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string str = "";
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int range = skill.CanSelectTargetRange;
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if (range <= 0)
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{
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str = "目标地点";
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}
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else
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{
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switch (skill.SkillRangeType)
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{
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case SkillRangeType.Diamond:
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str = "目标菱形区域";
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break;
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case SkillRangeType.Circle:
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str = "目标圆形区域";
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break;
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case SkillRangeType.Square:
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str = "目标正方形区域";
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break;
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case SkillRangeType.Line:
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str = "自身与目标地点之间的直线区域";
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break;
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case SkillRangeType.LinePass:
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str = "自身与目标地点之间的直线区域以及贯穿该目标地点直至地图边缘的直线区域";
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break;
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case SkillRangeType.Sector:
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str = "目标扇形区域";
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break;
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default:
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break;
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}
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}
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if (skill.SelectIncludeCharacterGrid)
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{
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if (skill.CanSelectTeammate && !skill.CanSelectEnemy)
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{
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str = $"{str}中的所有友方角色{(!skill.CanSelectSelf ? "(包括自身)" : "")}";
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}
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else if (!skill.CanSelectTeammate && skill.CanSelectEnemy)
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{
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str = $"{str}中的所有敌方角色";
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}
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else
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{
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str = $"{str}中的所有角色";
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}
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}
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else
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{
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str = "一个不包含被角色占据的";
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}
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return str;
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}
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}
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}
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