mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2026-01-19 14:08:23 +00:00
25 lines
1020 B
C#
25 lines
1020 B
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Skills
|
|
{
|
|
public class 旋风轮 : Skill
|
|
{
|
|
public override long Id => (long)SkillID.旋风轮;
|
|
public override string Name => "旋风轮";
|
|
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
|
|
public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
|
|
public override double EPCost => 80;
|
|
public override double CD => 25;
|
|
public override double HardnessTime { get; set; } = 8;
|
|
public override int CanSelectTargetCount => 5;
|
|
|
|
public 旋风轮(Character? character = null) : base(SkillType.Skill, character)
|
|
{
|
|
CastRange = 6;
|
|
Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 40, 55, 0.1, 0.03, DamageType.Physical));
|
|
}
|
|
}
|
|
}
|