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https://github.com/oshima-studios/OshimaGameModule.git
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30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 回复弹 : Skill
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{
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public override long Id => (long)SkillID.回复弹;
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public override string Name => "回复弹";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 弱驱散特效).DispelDescription : "";
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public override double EPCost => 50;
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public override double CD => 45;
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public override double HardnessTime { get; set; } = 9;
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public override bool CanSelectSelf => true;
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public override bool CanSelectTeammate => true;
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public override bool CanSelectEnemy => false;
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public override int CanSelectTargetCount => 1;
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public 回复弹(Character? character = null) : base(SkillType.Skill, character)
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{
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CastRange = 4;
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Effects.Add(new 纯数值回复生命(this, 200, 150));
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Effects.Add(new 弱驱散特效(this));
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}
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}
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}
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