30 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SkillID.;
public override string Name => "回复弹";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is ).DispelDescription : "";
public override double EPCost => 50;
public override double CD => 45;
public override double HardnessTime { get; set; } = 9;
public override bool CanSelectSelf => true;
public override bool CanSelectTeammate => true;
public override bool CanSelectEnemy => false;
public override int CanSelectTargetCount => 1;
public (Character? character = null) : base(SkillType.Skill, character)
{
CastRange = 4;
Effects.Add(new (this, 200, 150));
Effects.Add(new (this));
}
}
}