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https://github.com/oshima-studios/OshimaGameModule.git
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70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 沉默十字 : Skill
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{
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public override long Id => (long)MagicID.沉默十字;
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public override string Name => "沉默十字";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override double MPCost
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{
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get
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{
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return Level switch
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{
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8 => 魔法消耗基础 + 5 * 魔法消耗等级成长,
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7 => 魔法消耗基础 + 4 * 魔法消耗等级成长,
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6 => 魔法消耗基础 + 4 * 魔法消耗等级成长,
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5 => 魔法消耗基础 + 3 * 魔法消耗等级成长,
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4 => 魔法消耗基础 + 3 * 魔法消耗等级成长,
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3 => 魔法消耗基础 + 2 * 魔法消耗等级成长,
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_ => 魔法消耗基础
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};
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}
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}
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public override double CD => Level > 0 ? 85 - (3 * (Level - 1)) : 85;
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public override double CastTime
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{
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get
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{
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return Level switch
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{
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8 => 8,
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7 => 8,
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6 => 9,
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5 => 10,
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4 => 11,
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3 => 12,
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2 => 13,
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_ => 14
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};
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}
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}
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public override double HardnessTime { get; set; } = 10;
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public override int CanSelectTargetCount
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{
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get
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{
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return Level switch
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{
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8 => 3,
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7 => 2,
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6 => 2,
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5 => 2,
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_ => 1
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};
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}
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}
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private double 魔法消耗基础 { get; set; } = 65;
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private double 魔法消耗等级成长 { get; set; } = 65;
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public 沉默十字(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 造成封技(this, false, 0, 2));
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}
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}
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}
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