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33 lines
881 B
C#
33 lines
881 B
C#
using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Oshima.Core.Constant;
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namespace Oshima.FunGame.OshimaMaps
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{
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public class AnonymousMap : GameMap
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{
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public override string Name => OshimaGameModuleConstant.AnonymousMap;
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public override string Description => OshimaGameModuleConstant.Description;
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public override string Version => OshimaGameModuleConstant.Version;
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public override string Author => OshimaGameModuleConstant.Author;
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public override int Length => 6;
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public override int Width => 6;
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public override int Height => 3;
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public override float Size => 6;
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public override GameMap InitGamingQueue(IGamingQueue queue)
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{
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GameMap map = new AnonymousMap();
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map.Load();
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return map;
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}
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}
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}
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