63 lines
2.4 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects;
using Oshima.FunGame.OshimaModules.Skills;
namespace Oshima.FunGame.OshimaModules.Items
{
public class 10 : Item
{
public override long Id => (long)AccessoryID.10;
public override string Name => "攻击之爪 +10";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public 10(Character? character = null) : base(ItemType.Accessory, slot: EquipSlotType.Accessory)
{
Skills.Passives.Add(new (character, this, 10));
}
}
public class 30 : Item
{
public override long Id => (long)AccessoryID.30;
public override string Name => "攻击之爪 +30";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public 30(Character? character = null) : base(ItemType.Accessory, slot: EquipSlotType.Accessory)
{
Skills.Passives.Add(new (character, this, 30));
}
}
public class 50 : Item
{
public override long Id => (long)AccessoryID.50;
public override string Name => "攻击之爪 +50";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public 50(Character? character = null) : base(ItemType.Accessory, slot: EquipSlotType.Accessory)
{
Skills.Passives.Add(new (character, this, 50));
}
}
public class : Skill
{
public override long Id => (long)ItemPassiveID.;
public override string Name => "攻击之爪";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public (Character? character = null, Item? item = null, double exATK = 0) : base(SkillType.Passive, character)
{
Level = 1;
Item = item;
Effects.Add(new (this, character, item, exATK));
}
public override IEnumerable<Effect> AddInactiveEffectToCharacter()
{
return Effects;
}
}
}