OshimaGameModule/OshimaMaps/AnonymousMap.cs
2026-02-03 23:39:50 +08:00

39 lines
1007 B
C#

using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Interface.Base.Addons;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Oshima.Core.Constant;
namespace Oshima.FunGame.OshimaMaps
{
public class AnonymousMap : GameMap, IHotReloadAware
{
public override string Name => OshimaGameModuleConstant.AnonymousMap;
public override string Description => OshimaGameModuleConstant.Description;
public override string Version => OshimaGameModuleConstant.Version;
public override string Author => OshimaGameModuleConstant.Author;
public override int Length => 6;
public override int Width => 6;
public override int Height => 3;
public override float Size => 6;
public override GameMap InitGamingQueue(IGamingQueue queue)
{
GameMap map = new AnonymousMap();
map.Load();
return map;
}
public void OnBeforeUnload()
{
}
}
}