2025-07-03 22:37:59 +08:00

12 lines
528 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects
{
public class (Skill skill, Character sourceCharacter, bool durative = false, double duration = 0, int durationTurn = 1) : (nameof(), EffectType.Petrify, skill, sourceCharacter, durative, duration, durationTurn)
{
public override long Id => (long)PassiveEffectID.;
}
}