mirror of
https://github.com/oshima-studios/OshimaGameModule.git
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48 lines
1.5 KiB
XML
48 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net9.0-windows7.0</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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<BaseOutputPath>..\bin\</BaseOutputPath>
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<RootNamespace>Oshima.FunGame.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
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<Authors>Oshima Studios</Authors>
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<UseWPF>True</UseWPF>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<NoWarn>1701;1702;IDE0130</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<NoWarn>1701;1702;IDE0130</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Page Include="App.xaml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\OshimaMaps\OshimaMaps.csproj" />
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<ProjectReference Include="..\OshimaModules\OshimaModules.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project> |