23 lines
893 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "石之锤";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override double MPCost => Level > 0 ? 35 + (30 * (Level - 1)) : 35;
public override double CD => 22;
public override double CastTime => 6;
public override double HardnessTime { get; set; } = 4;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, PrimaryAttribute.STR, 100, 50, 0.55, 0.4));
}
}
}