OshimaGameModule/OshimaModes/OshimaModes.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<BaseOutputPath>..\bin\</BaseOutputPath>
<RootNamespace>Oshima.FunGame.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
<Authors>Oshima Studios</Authors>
<UseWPF>True</UseWPF>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<NoWarn>1701;1702;IDE0130</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<NoWarn>1701;1702;IDE0130</NoWarn>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\OshimaMaps\OshimaMaps.csproj" />
<ProjectReference Include="..\OshimaModules\OshimaModules.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="FunGame.Core">
<HintPath>..\..\FunGame.Core\bin\Debug\net8.0\FunGame.Core.dll</HintPath>
</Reference>
<Reference Include="FunGame.Desktop">
<HintPath>..\..\FunGame.Desktop\bin\Debug\net8.0-windows\FunGame.Desktop.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>