OshimaGameModule/OshimaModules/OshimaModules.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Oshima.FunGame.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
<Company>Oshima Studios</Company>
<Authors>Oshima Studios</Authors>
<OutputType>Library</OutputType>
<UseWindowsForms>False</UseWindowsForms>
<BaseOutputPath>..\bin\</BaseOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
<NoWarn>1701;1702;CS8981;IDE1006;IDE0130</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
<NoWarn>1701;1702;CS8981;IDE1006;IDE0130</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="FunGame.Core">
<HintPath>..\..\FunGame.Core\bin\Debug\net8.0\FunGame.Core.dll</HintPath>
</Reference>
</ItemGroup>
</Project>