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https://github.com/oshima-studios/OshimaGameModule.git
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40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 致命打击 : Skill
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{
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public override long Id => (long)PassiveID.致命打击;
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public override string Name => "致命打击";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public 致命打击(Character? character = null) : base(SkillType.Passive, character)
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{
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Effects.Add(new 致命打击特效(this));
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}
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public override IEnumerable<Effect> AddPassiveEffectToCharacter()
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{
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return Effects;
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}
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}
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public class 致命打击特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"暴击伤害提升 70%。";
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public override void OnEffectGained(Character character)
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{
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character.ExCritDMG += 0.7;
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}
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public override void OnEffectLost(Character character)
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{
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character.ExCritDMG -= 0.7;
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}
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}
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}
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