25 lines
1020 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SkillID.;
public override string Name => "旋风轮";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
public override double EPCost => 80;
public override double CD => 25;
public override double HardnessTime { get; set; } = 8;
public override int CanSelectTargetCount => 5;
public (Character? character = null) : base(SkillType.Skill, character)
{
CastRange = 6;
Effects.Add(new _带基础伤害(this, 40, 55, 0.1, 0.03, DamageType.Physical));
}
}
}