25 lines
761 B
C#

using Milimoe.FunGame.Core.Entity;
namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects
{
public class : Effect
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"打断施法:中断目标正在进行的吟唱。";
public (Skill skill) : base(skill)
{
GamingQueue = skill.GamingQueue;
}
public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)
{
foreach (Character target in targets)
{
GamingQueue?.InterruptCastingAsync(target, caster);
}
}
}
}