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https://github.com/oshima-studios/OshimaGameModule.git
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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 天堂之吻 : Skill
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{
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public override long Id => (long)SkillID.天堂之吻;
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public override string Name => "天堂之吻";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
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public override double EPCost => 60;
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public override double CD => 40;
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public override double HardnessTime { get; set; } = 10;
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public override bool CanSelectSelf => true;
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public override bool CanSelectTeammate => true;
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public override bool CanSelectEnemy => false;
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public override int CanSelectTargetCount => 2;
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public 天堂之吻(Character? character = null) : base(SkillType.Skill, character)
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{
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CastRange = 5;
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Effects.Add(new 提升友方行动速度(this, 120, 50, duration: 20));
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}
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}
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}
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