24 lines
995 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SkillID.;
public override string Name => "剑风闪";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
public override double EPCost => 70;
public override double CD => 28;
public override double HardnessTime { get; set; } = 10;
public override int CanSelectTargetRange => 2;
public (Character? character = null) : base(SkillType.Skill, character)
{
Effects.Add(new _带基础伤害(this, 55, 50, 0.1, 0.035, DamageType.Physical));
}
}
}