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24 lines
992 B
C#
24 lines
992 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 次元上升 : Skill
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{
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public override long Id => (long)MagicID.次元上升;
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public override string Name => "次元上升";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override double MPCost => Level > 0 ? 70 + (75 * (Level - 1)) : 70;
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public override double CD => 100;
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public override double CastTime => 12;
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public override double HardnessTime { get; set; } = 5;
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public 次元上升(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 造成眩晕(this, true, 15, 0));
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Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 80, 55, 0.5, 0.3));
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}
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}
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}
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