2024-11-08 23:42:15 +08:00

40 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects
{
public class ExCritRate : Effect
{
public override long Id => (long)EffectID.ExCritRate;
public override string Name => "暴击率加成";
public override string Description => $"增加角色 {实际加成 * 100:0.##}% 暴击率。" + (Source != null && Skill.Character != Source ? $"来自:[ {Source} ]" + (Skill.Item != null ? $" 的 [ {Skill.Item.Name} ]" : "") : "");
public override EffectType EffectType => EffectType.Item;
private readonly double = 0;
public override void OnEffectGained(Character character)
{
character.ExCritRate += ;
}
public override void OnEffectLost(Character character)
{
character.ExCritRate -= ;
}
public ExCritRate(Skill skill, Dictionary<string, object> args, Character? source = null) : base(skill, args)
{
GamingQueue = skill.GamingQueue;
Source = source;
if (Values.Count > 0)
{
string key = Values.Keys.FirstOrDefault(s => s.Equals("excr", StringComparison.CurrentCultureIgnoreCase)) ?? "";
if (key.Length > 0 && double.TryParse(Values[key].ToString(), out double exCR))
{
= exCR;
}
}
}
}
}