mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-21 03:19:35 +08:00
23 lines
902 B
C#
23 lines
902 B
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Skills
|
|
{
|
|
public class 次元上升 : Skill
|
|
{
|
|
public override long Id => (long)MagicID.次元上升;
|
|
public override string Name => "次元上升";
|
|
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
|
|
public override double MPCost => Level > 0 ? 60 + (45 * (Level - 1)) : 60;
|
|
public override double CD => 30;
|
|
public override double CastTime => 10;
|
|
public override double HardnessTime { get; set; } = 5;
|
|
|
|
public 次元上升(Character? character = null) : base(SkillType.Magic, character)
|
|
{
|
|
Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 90, 110, 0.5, 0.3));
|
|
}
|
|
}
|
|
}
|