2024-11-08 23:42:15 +08:00

49 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
namespace Oshima.FunGame.OshimaModules.Items
{
[Obsolete("测试物品请勿使用")]
public class : Item
{
public override long Id => 11999;
public override string Name => "独奏弓";
public override string Description => Skills.Passives.Count > 0 ? Skills.Passives.First().Description : "";
public (Character? character = null) : base(ItemType.Weapon)
{
WeaponType = WeaponType.Bow;
Skills.Passives.Add(new (character, this));
}
}
public class : Skill
{
public override long Id => 5999;
public override string Name => "独奏弓";
public override string Description => $"增加角色 {攻击力加成:0.##} 点攻击力,减少普通攻击 {硬直时间减少:0.##} 硬直时间。";
private readonly double = 80;
private readonly double = 2;
public (Character? character, Item item) : base(SkillType.Passive, character)
{
Level = 1;
Item = item;
Dictionary<string, object> values = new()
{
{ "exatk", },
{ "hatr", }
};
Effects.Add(new ExATK(this, values, character));
Effects.Add(new NormalAttackHardTimeReduce(this, values, character));
}
public override IEnumerable<Effect> AddInactiveEffectToCharacter()
{
return Effects;
}
}
}