2025-01-18 16:01:01 +08:00

130 lines
5.7 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.Core;
using Oshima.Core.Configs;
using Oshima.Core.Constant;
using Oshima.FunGame.OshimaServers.Service;
using TaskScheduler = Milimoe.FunGame.Core.Api.Utility.TaskScheduler;
namespace Oshima.FunGame.OshimaServers
{
public class OshimaServer : ServerPlugin
{
public override string Name => OshimaGameModuleConstant.Server;
public override string Description => OshimaGameModuleConstant.Description;
public override string Version => OshimaGameModuleConstant.Version;
public override string Author => OshimaGameModuleConstant.Author;
public override void ProcessInput(string input)
{
if (input.StartsWith("fungametest"))
{
FunGameSimulation.StartSimulationGame(true, true);
}
// OSM指令
if (input.Length >= 4 && input[..4].Equals(".osm", StringComparison.CurrentCultureIgnoreCase))
{
//MasterCommand.Execute(read, GeneralSettings.Master, false, GeneralSettings.Master, false);
Controller.WriteLine("试图使用 .osm 指令:" + input);
}
}
public override void AfterLoad(ServerPluginLoader loader, params object[] objs)
{
Controller.NewSQLHelper();
Controller.NewMailSender();
OSMCore.InitOSMCore();
FunGameService.InitFunGame();
FunGameSimulation.InitFunGameSimulation();
TaskScheduler.Shared.AddTask("重置每日运势", new TimeSpan(0, 0, 0), () =>
{
Controller.WriteLine("已重置所有人的今日运势");
Daily.ClearDaily();
});
TaskScheduler.Shared.AddTask("重置交易冷却1", new TimeSpan(9, 0, 0), () =>
{
Controller.WriteLine("重置物品交易冷却时间");
_ = FunGameService.AllowSellAndTrade();
});
TaskScheduler.Shared.AddTask("重置交易冷却2", new TimeSpan(15, 0, 0), () =>
{
Controller.WriteLine("重置物品交易冷却时间");
_ = FunGameService.AllowSellAndTrade();
});
TaskScheduler.Shared.AddRecurringTask("刷新存档缓存", TimeSpan.FromMinutes(1), () =>
{
string directoryPath = $@"{AppDomain.CurrentDomain.BaseDirectory}configs/saved";
if (Directory.Exists(directoryPath))
{
string[] filePaths = Directory.GetFiles(directoryPath);
foreach (string filePath in filePaths)
{
string fileName = Path.GetFileNameWithoutExtension(filePath);
PluginConfig pc = new("saved", fileName);
pc.LoadConfig();
if (pc.Count > 0)
{
User user = FunGameService.GetUser(pc);
// 将用户存入缓存
FunGameService.UserIdAndUsername[user.Id] = user;
// 任务结算
EntityModuleConfig<Quest> quests = new("quests", user.Id.ToString());
quests.LoadConfig();
if (quests.Count > 0 && FunGameService.SettleQuest(user, quests))
{
quests.SaveConfig();
user.LastTime = DateTime.Now;
pc.Add("user", user);
pc.SaveConfig();
}
}
}
Controller.WriteLine("读取 FunGame 存档缓存", LogLevel.Debug);
}
}, true);
TaskScheduler.Shared.AddTask("刷新每日任务", new TimeSpan(4, 0, 0), () =>
{
string directoryPath = $@"{AppDomain.CurrentDomain.BaseDirectory}configs/quests";
if (Directory.Exists(directoryPath))
{
string[] filePaths = Directory.GetFiles(directoryPath);
foreach (string filePath in filePaths)
{
string fileName = Path.GetFileNameWithoutExtension(filePath);
EntityModuleConfig<Quest> quests = new("quests", fileName);
quests.Clear();
FunGameService.CheckQuestList(quests);
quests.SaveConfig();
}
Controller.WriteLine("刷新每日任务");
}
// 刷新签到
directoryPath = $@"{AppDomain.CurrentDomain.BaseDirectory}configs/saved";
if (Directory.Exists(directoryPath))
{
string[] filePaths = Directory.GetFiles(directoryPath);
foreach (string filePath in filePaths)
{
string fileName = Path.GetFileNameWithoutExtension(filePath);
PluginConfig pc = new("saved", fileName);
pc.LoadConfig();
pc.Add("signed", false);
pc.SaveConfig();
}
Controller.WriteLine("刷新签到");
}
});
TaskScheduler.Shared.AddRecurringTask("刷新boss", TimeSpan.FromHours(1), () =>
{
FunGameService.GenerateBoss();
Controller.WriteLine("刷新boss");
}, true);
}
}
}