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https://github.com/oshima-studios/OshimaGameModule.git
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25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 金刚击 : Skill
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{
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public override long Id => (long)SkillID.金刚击;
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public override string Name => "金刚击";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
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public override string ExemptionDescription => Effects.Count > 0 ? Effects.First(e => e is 打断施法).ExemptionDescription : "";
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public override double EPCost => 60;
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public override double CD => 20;
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public override double HardnessTime { get; set; } = 8;
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public 金刚击(Character? character = null) : base(SkillType.Skill, character)
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{
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Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 65, 65, 0.09,0.04, DamageType.Physical));
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Effects.Add(new 打断施法(this));
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}
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}
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}
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