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39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Regions
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{
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public class 齿轮坟场 : OshimaRegion
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{
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public 齿轮坟场()
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{
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Id = 12;
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Name = "齿轮坟场";
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Description = "堆积上古机械文明的金属荒漠,沙粒为微缩齿轮,构装巨龙在沙暴中游荡";
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Category = "机械";
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Weathers.Add("沙尘", 30);
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ChangeRandomWeather();
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Difficulty = RarityType.ThreeStar;
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Characters.Add(new(11201, "报废的构装巨龙"));
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Units.Add(new(21201, "齿轮傀儡"));
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Crops.Add(new(181201, "机械核心碎片", "锻造物品的材料。", "齿轮坟场中构装巨龙残骸的动力核心碎片,蕴含着上古机械文明的能量,但可能带有自毁装置。"));
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}
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}
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public class 齿与血回廊 : OshimaRegion
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{
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public 齿与血回廊()
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{
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Id = 10;
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Name = "齿与血回廊";
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Description = "自我扩建的活体建筑群,齿轮血管输送液态魔力,「造物车间」会强制改造闯入者";
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Category = "机械";
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Weathers.Add("阴暗", 12);
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ChangeRandomWeather();
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Difficulty = RarityType.FiveStar;
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Characters.Add(new(11001, "回廊之心"));
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Units.Add(new(21001, "改造士兵"));
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Crops.Add(new(181001, "活体魔力血", "锻造物品的材料。", "齿与血回廊活体建筑中流动的液态魔力,具有自我修复和改造的能力,但接触可能导致身体异变。"));
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}
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}
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}
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