2025-07-10 01:34:43 +08:00

44 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "治愈术·复";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override double MPCost => Level > 0 ? 85 + (90 * (Level - 1)) : 85;
public override double CD => Level > 0 ? 92 - (1 * (Level - 1)) : 92;
public override double CastTime => Level > 0 ? 6 + (0.25 * (Level - 1)) : 6;
public override double HardnessTime { get; set; } = 7;
public override bool CanSelectSelf => true;
public override bool CanSelectEnemy => false;
public override bool CanSelectTeammate => true;
public override int CanSelectTargetCount
{
get
{
return Level switch
{
3 => 3,
4 => 3,
5 => 3,
6 => 4,
7 => 4,
8 => 4,
_ => 2
};
}
}
public (Character? character = null) : base(SkillType.Magic, character)
{
SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP);
Effects.Add(new (this));
Effects.Add(new (this, 420, 340));
}
}
}