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25 lines
1001 B
C#
25 lines
1001 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 弧光消耗 : Skill
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{
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public override long Id => (long)MagicID.弧光消耗;
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public override string Name => "弧光消耗";
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public override string Description => string.Join("", Effects.Select(e => e.Description));
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public override double MPCost => Level > 0 ? 35 + (30 * (Level - 1)) : 35;
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public override double CD => 35;
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public override double CastTime => 4;
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public override double HardnessTime { get; set; } = 5;
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public override int CanSelectTargetCount => 3;
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public 弧光消耗(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 吸取魔法值(this, 25, 20, false, 0.7));
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Effects.Add(new 吸取能量值(this, 4, 2, false, 0.3));
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}
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}
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}
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