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https://github.com/oshima-studios/OshimaGameModule.git
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38 lines
1.2 KiB
XML
38 lines
1.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>Oshima.FunGame.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
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<Company>Oshima Studios</Company>
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<Authors>Oshima Studios</Authors>
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<OutputType>Library</OutputType>
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<UseWindowsForms>False</UseWindowsForms>
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<BaseOutputPath>..\bin\</BaseOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>embedded</DebugType>
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<NoWarn>1701;1702;CS8981;IDE1006;IDE0130</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>embedded</DebugType>
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<NoWarn>1701;1702;CS8981;IDE1006;IDE0130</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="FunGame.Core">
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<HintPath>..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Update="configs\oshima-studios\oshima.fungame.items.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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