mirror of
https://github.com/oshima-studios/OshimaGameModule.git
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121 lines
5.8 KiB
C#
121 lines
5.8 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Regions
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{
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public class 银辉城 : OshimaRegion
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{
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public 银辉城()
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{
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Id = 1;
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Name = "银辉城";
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Description = "悬浮在云海中的倒三角金属都市,建筑由星银合金铸造,街道流淌着液态月光,核心区藏有能改写现实法则的「悖论引擎」。破碎的天穹折射多维星空,星辉水母群在午夜时分重构水体重力法则。";
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Category = "奇异";
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Weathers.Add("晴朗", 20);
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Weathers.Add("星光", 16);
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ChangeRandomWeather();
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Difficulty = RarityType.FiveStar;
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Characters.Add(new(10101, "失控的悖论引擎"));
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Characters.Add(new(10102, "星辉巨母"));
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Units.Add(new(20101, "星银守卫"));
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Units.Add(new(20102, "星辉水母"));
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Crops.Add(new(180101, "星银合金", "锻造物品的材料。", "银辉城特有的金属材料,拥有银色的光泽和坚固的质地。能够吸收和储存能量,是建造城市和制造武器的理想材料。"));
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Crops.Add(new(180102, "液态月光", "锻造物品的材料。", "散发着柔和光芒的液体,如同月光般清澈。蕴含悖论引擎的能量,能够影响现实的结构。"));
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Crops.Add(new(180103, "星辉凝露", "锻造物品的材料。", "星辉水母散发的凝露,蕴含重构重力的能量,能够暂时扭曲局部空间法则。"));
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NPCs.Add("莉娅");
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NPCs.Add("沉默守卫G-7");
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Areas.Add("悖论深井");
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Areas.Add("星屑回廊");
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}
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}
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public class 永霜裂痕 : OshimaRegion
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{
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public 永霜裂痕()
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{
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Id = 4;
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Name = "永霜裂痕";
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Description = "冰晶峡谷冻结着不同时代的战争残影,哨塔时钟随机倒转/加速,需服用「时霜药剂」保持神智。";
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Category = "奇异";
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Weathers.Add("极寒", -25);
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ChangeRandomWeather();
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Difficulty = RarityType.FiveStar;
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Characters.Add(new(10401, "时空扭曲者"));
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Units.Add(new(20401, "冰霜傀儡"));
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Crops.Add(new(180401, "时霜药剂", "锻造物品的材料。", "能够减缓时间流逝的药剂,维持神智清醒但可能导致记忆混乱和时间感知错乱。"));
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Crops.Add(new(180402, "冰封记忆", "锻造物品的材料。", "冰封的古代战争幻象碎片,触碰时引发强烈记忆回溯与认知扭曲。"));
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NPCs.Add("艾萨克");
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NPCs.Add("冻伤的信使");
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Areas.Add("时钟哨塔");
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Areas.Add("记忆回廊");
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}
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}
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public class 千瞳镜湖 : OshimaRegion
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{
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public 千瞳镜湖()
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{
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Id = 6;
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Name = "千瞳镜湖";
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Description = "湖面倒影展现平行时空,潜入会进入重力颠倒的镜像城,湖底布满瞳孔状传送门。";
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Category = "奇异";
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Weathers.Add("阴沉", 10);
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Weathers.Add("微风", 8);
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ChangeRandomWeather();
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Difficulty = RarityType.TwoStar;
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Characters.Add(new(10601, "镜像之主"));
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Units.Add(new(20601, "镜像守卫"));
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Crops.Add(new(180601, "量子纠缠碎片", "锻造物品的材料。", "瞳孔状传送门的微观残片,能够引发量子纠缠现象,连接平行时空。"));
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NPCs.Add("奥尔加");
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NPCs.Add("溺亡观测者");
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Areas.Add("倒影城");
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Areas.Add("千瞳之巢");
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}
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}
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public class 时之荒漠 : OshimaRegion
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{
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public 时之荒漠()
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{
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Id = 7;
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Name = "时之荒漠";
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Description = "蕴含时间魔法的无尽沙海,沙丘每小时重组地形,沙暴中浮现「昨日之城」幻影。时间碎片构成的流沙中,时之蝎在时漏仙人掌间穿行。";
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Category = "奇异";
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Weathers.Add("沙尘暴", 35);
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Weathers.Add("不稳定", 38);
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ChangeRandomWeather();
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Difficulty = RarityType.FourStar;
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Characters.Add(new(10701, "时间吞噬者"));
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Characters.Add(new(10702, "时之君王"));
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Units.Add(new(20701, "流沙蝎"));
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Units.Add(new(20702, "时之蝎"));
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Crops.Add(new(180701, "时间碎片", "锻造物品的材料。", "时间残骸形成的晶体,拥有不规则形状和模糊纹路,会随机重组周围时空。"));
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Crops.Add(new(180702, "时凝液", "锻造物品的材料。", "时漏仙人掌分泌的粘稠液体,能够加速或减缓局部时间流逝,但难以控制。"));
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NPCs.Add("卖沙人");
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NPCs.Add("循环勘探队");
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Areas.Add("昨日之城");
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Areas.Add("时漏绿洲");
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}
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}
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public class 谵妄海市 : OshimaRegion
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{
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public 谵妄海市()
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{
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Id = 8;
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Name = "谵妄海市";
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Description = "需认知干扰剂才能安全进入的幻觉城市,思维寄生虫伪装市民,贩卖可食用梦境碎片。";
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Category = "奇异";
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Weathers.Add("迷幻", 20);
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ChangeRandomWeather();
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Difficulty = RarityType.FourStar;
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Characters.Add(new(10801, "梦魇之主"));
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Units.Add(new(20801, "思维寄生虫"));
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Crops.Add(new(180801, "梦境碎片", "锻造物品的材料。", "能够改变认知的梦境残留物,摄入后会混淆现实与虚幻的边界。"));
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NPCs.Add("认知矫正师");
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NPCs.Add("洛伦佐");
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Areas.Add("梦境交易所");
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Areas.Add("幻疡医院");
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}
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}
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}
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