mirror of
https://github.com/oshima-studios/OshimaGameModule.git
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65 lines
3.1 KiB
C#
65 lines
3.1 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Core.Model.PrefabricatedEntity;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 漆黑之牙 : SoulboundSkill
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{
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public override long Id => (long)SuperSkillID.漆黑之牙;
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public override string Name => "漆黑之牙";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
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public override double CD => 80;
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public override double HardnessTime { get; set; } = 13;
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public override bool SelectAllEnemies => true;
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public int SkillKills { get; set; } = 0;
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public 漆黑之牙(Character? character = null) : base(character)
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{
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Effects.Add(new 漆黑之牙特效(this));
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}
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public override void OnCharacterRespawn(Skill newSkill)
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{
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if (newSkill is 漆黑之牙 s)
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{
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s.SkillKills = SkillKills;
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}
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}
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}
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public class 漆黑之牙特效(SoulboundSkill skill) : SoulboundEffect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"基于{Skill.SkillOwner()}的 {ATKCoefficient * 100:0.##}% 攻击力 [ {Damage:0.##} ] 对{Skill.TargetDescription()}造成{CharacterSet.GetDamageTypeName(DamageType.Physical)}。" +
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$"每当此技能造成一名敌人死亡,永久提升 4% 伤害,当前提升:{SkillKillsCoefficient * 100:0.##}% [ {SkillKillsDamage:0.##} ] 点;" +
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(Improvement > 0 ? $"灵魂绑定伤害加成: {Improvement * 100:0.##}% [ {ImprovementDamage:0.##} ] 点;" : "") +
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$"总伤害 {Damage + SkillKillsDamage + ImprovementDamage:0.##} 点。";
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public 漆黑之牙? CSkill => Skill is 漆黑之牙 s ? s : null;
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public double ATKCoefficient => 0.4 + 0.1 * (Skill.Level - 1);
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public double Damage => (Skill.Character?.ATK ?? 0) * ATKCoefficient;
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public double ImprovementDamage => Improvement > 0 ? Damage * Improvement : 0;
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public double SkillKillsCoefficient => CSkill is null ? 0 : CSkill.SkillKills * 0.04;
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public double SkillKillsDamage => SkillKillsCoefficient > 0 ? Damage * SkillKillsCoefficient : 0;
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public override void OnSkillCasted(Character caster, List<Character> targets, List<Grid> grids, Dictionary<string, object> others)
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{
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foreach (Character target in targets)
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{
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DamageCalculationOptions options = new(caster);
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DamageToEnemy(caster, target, DamageType.Physical, MagicType.None, Damage + SkillKillsDamage + ImprovementDamage, options);
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if (target.HP <= 0 && CSkill != null)
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{
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CSkill.SkillKills++;
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}
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}
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}
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}
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}
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