2026-03-02 01:50:01 +08:00

65 lines
3.1 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Core.Model.PrefabricatedEntity;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : SoulboundSkill
{
public override long Id => (long)SuperSkillID.;
public override string Name => "漆黑之牙";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
public override double CD => 80;
public override double HardnessTime { get; set; } = 13;
public override bool SelectAllEnemies => true;
public int SkillKills { get; set; } = 0;
public (Character? character = null) : base(character)
{
Effects.Add(new (this));
}
public override void OnCharacterRespawn(Skill newSkill)
{
if (newSkill is s)
{
s.SkillKills = SkillKills;
}
}
}
public class (SoulboundSkill skill) : SoulboundEffect(skill)
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"基于{Skill.SkillOwner()}的 {ATKCoefficient * 100:0.##}% 攻击力 [ {Damage:0.##} ] 对{Skill.TargetDescription()}造成{CharacterSet.GetDamageTypeName(DamageType.Physical)}。" +
$"每当此技能造成一名敌人死亡,永久提升 4% 伤害,当前提升:{SkillKillsCoefficient * 100:0.##}% [ {SkillKillsDamage:0.##} ] 点;" +
(Improvement > 0 ? $"灵魂绑定伤害加成: {Improvement * 100:0.##}% [ {ImprovementDamage:0.##} ] 点;" : "") +
$"总伤害 {Damage + SkillKillsDamage + ImprovementDamage:0.##} 点。";
public ? CSkill => Skill is s ? s : null;
public double ATKCoefficient => 0.4 + 0.1 * (Skill.Level - 1);
public double Damage => (Skill.Character?.ATK ?? 0) * ATKCoefficient;
public double ImprovementDamage => Improvement > 0 ? Damage * Improvement : 0;
public double SkillKillsCoefficient => CSkill is null ? 0 : CSkill.SkillKills * 0.04;
public double SkillKillsDamage => SkillKillsCoefficient > 0 ? Damage * SkillKillsCoefficient : 0;
public override void OnSkillCasted(Character caster, List<Character> targets, List<Grid> grids, Dictionary<string, object> others)
{
foreach (Character target in targets)
{
DamageCalculationOptions options = new(caster);
DamageToEnemy(caster, target, DamageType.Physical, MagicType.None, Damage + SkillKillsDamage + ImprovementDamage, options);
if (target.HP <= 0 && CSkill != null)
{
CSkill.SkillKills++;
}
}
}
}
}