mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-21 19:39:36 +08:00
34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Model;
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namespace Oshima.Core.Constant
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{
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public class OshimaGameModuleConstant
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{
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public const string General = "oshima-studios";
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public const string WebAPI = "oshima.fungame.webapi";
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public const string FastAuto = "oshima.fungame.fastauto";
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public const string Character = "oshima.fungame.characters";
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public const string Skill = "oshima.fungame.skills";
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public const string Item = "oshima.fungame.items";
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public const string Description = "Oshima Studios Presents";
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public const string Version = "1.0.0";
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public const string Author = "Oshima Studios";
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public const string FastAutoMap = "oshima.fungame.fastauto.map";
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public const string Anonymous = "oshima.fungame.anonymous";
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public const string AnonymousMap = "oshima.fungame.anonymous.map";
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public const string Server = "oshima.fungame.server";
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private static readonly string[] Maps = [FastAutoMap];
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private static readonly string[] Characters = [Character];
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private static readonly string[] Skills = [Skill];
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private static readonly string[] Items = [Item];
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public static GameModuleDepend GameModuleDepend { get; } = new(Maps, Characters, Skills, Items);
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public static EquilibriumConstant GameplayEquilibriumConstant { get; } = new()
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{
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InGameTime = "秒"
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};
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}
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}
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