2025-04-16 01:24:48 +08:00

34 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Model;
namespace Oshima.Core.Constant
{
public class OshimaGameModuleConstant
{
public const string General = "oshima-studios";
public const string WebAPI = "oshima.fungame.webapi";
public const string FastAuto = "oshima.fungame.fastauto";
public const string Character = "oshima.fungame.characters";
public const string Skill = "oshima.fungame.skills";
public const string Item = "oshima.fungame.items";
public const string Description = "Oshima Studios Presents";
public const string Version = "1.0.0";
public const string Author = "Oshima Studios";
public const string FastAutoMap = "oshima.fungame.fastauto.map";
public const string Anonymous = "oshima.fungame.anonymous";
public const string AnonymousMap = "oshima.fungame.anonymous.map";
public const string Server = "oshima.fungame.server";
private static readonly string[] Maps = [FastAutoMap];
private static readonly string[] Characters = [Character];
private static readonly string[] Skills = [Skill];
private static readonly string[] Items = [Item];
public static GameModuleDepend GameModuleDepend { get; } = new(Maps, Characters, Skills, Items);
public static EquilibriumConstant GameplayEquilibriumConstant { get; } = new()
{
InGameTime = "秒"
};
}
}