using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects { public class 累积之压标记 : Effect { public override long Id => 4102; public override string Name => "累积之压标记"; public override string Description => $"此角色持有累积之压标记。来自:[ {Source} ]"; public override EffectType EffectType => EffectType.Mark; public override Character Source => _sourceCharacter; private readonly Character _sourceCharacter; public 累积之压标记(Skill skill, Character sourceCharacter) : base(skill) { GamingQueue = skill.GamingQueue; _sourceCharacter = sourceCharacter; } } }