using Milimoe.FunGame.Core.Entity; namespace Oshima.FunGame.OshimaModules { public class 雇佣兵 : Unit { public override string Name => "雇佣兵"; public override string ToString() { return NickName; } public 雇佣兵(Character master, string name) : base() { NickName = $"雇佣兵{name}({master})"; Master = master; ExATR = master.ExATR - master.ATR; ExMOV = master.ExMOV - master.MOV; } } }