using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 放监 : Skill { public override long Id => (long)SuperSkillID.放监; public override string Name => "放监"; public override string Description => Effects.Count > 0 ? ((放监特效)Effects.First()).通用描述 : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double EPCost => 100; public override double CD => 65; public override double HardnessTime { get; set; } = 14; public override bool CanSelectSelf => true; public override bool CanSelectEnemy => false; public 放监(Character? character = null) : base(SkillType.SuperSkill, character) { Effects.Add(new 放监特效(this)); } } public class 放监特效 : Effect { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description { get; set; } = ""; public override DispelledType DispelledType => DispelledType.CannotBeDispelled; public string 通用描述 => $"使场上现有的时雨标记变得不可驱散,并且刷新为持续 3 回合。并给予持有时雨标记的敌方角色 [ 宫监手标记 ],宫监手标记不可驱散,持续 3 回合。持有宫监手标记的角色,必须完成以下两个任务以消除标记,否则将在标记消失时受到基于{Skill.SkillOwner()} {核心属性系数 * 100:0.##}% 核心属性 + {攻击力系数 * 100:0.##}% 攻击力 [ {Skill.Character?.PrimaryAttributeValue * 核心属性系数 + Skill.Character?.ATK * 攻击力系数:0.##} ] 的真实伤害:\r\n" + $"1. 使用 [ 普通攻击 ] 攻击一次队友,此伤害必定暴击且无视闪避;\r\n2. 对{Skill.SkillOwner()}释放一个指向性技能,{Skill.SkillOwner()}将此技能效果无效化并且复制该技能获得使用权持续 4 回合,该复制品没有冷却时间。"; public double 核心属性系数 => 1.1 * Skill.Level; public double 攻击力系数 => 0.4 + 0.2 * (Skill.Level - 1); public 放监特效(Skill skill) : base(skill) { Description = 通用描述; } public override void OnSkillCasted(Character caster, List targets, List grids, Dictionary others) { RemainDuration = Duration; if (!caster.Effects.Contains(this)) { caster.Effects.Add(this); OnEffectGained(caster); } GamingQueue?.LastRound.AddApplyEffects(caster, EffectType.CritBoost, EffectType.PenetrationBoost); } } }