using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.PassiveEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 开宫 : Skill { public override long Id => (long)PassiveID.开宫; public override string Name => "开宫"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 开宫(Character? character = null) : base(SkillType.Passive, character) { Effects.Add(new 开宫特效(this)); } public override IEnumerable AddPassiveEffectToCharacter() { return Effects; } } public class 开宫特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"{Skill.SkillOwner()}进入 [ {nameof(长期监视)} ] 状态,时刻监视着场上的一举一动。当场上有角色死亡时,如果该角色死于技能,则{Skill.SkillOwner()}复制该技能获得使用权,持续 3 回合,该复制品没有冷却时间;如果该角色死于普通攻击,则{Skill.SkillOwner()}的普通攻击将转为魔法伤害并且无视闪避,持续 3 回合。" + $"接着,{Skill.SkillOwner()}给予击杀者 [ {nameof(时雨标记)} ]。{Skill.SkillOwner()}在造成魔法伤害时,会基于伤害值的 50% 治疗持有标记的友方角色;{Skill.SkillOwner()}与所有持有标记的友方角色对持有标记的敌方角色的伤害加成提升 100%,并且使持有标记的敌方角色在持续时间内的回合开始阶段,有 60% 概率陷入混乱。" + $"混乱:进入行动受限状态,失控并随机行动,且在进行攻击指令时,可能会选取友方角色为目标。时雨标记持续 3 回合。"; public override void OnEffectGained(Character character) { } public override void OnEffectLost(Character character) { } } }