using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 沉默十字 : Skill { public override long Id => (long)MagicID.沉默十字; public override string Name => "沉默十字"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override double MPCost { get { return Level switch { 8 => 魔法消耗基础 + 5 * 魔法消耗等级成长, 7 => 魔法消耗基础 + 4 * 魔法消耗等级成长, 6 => 魔法消耗基础 + 4 * 魔法消耗等级成长, 5 => 魔法消耗基础 + 3 * 魔法消耗等级成长, 4 => 魔法消耗基础 + 3 * 魔法消耗等级成长, 3 => 魔法消耗基础 + 2 * 魔法消耗等级成长, _ => 魔法消耗基础 }; } } public override double CD => Level > 0 ? 85 - (3 * (Level - 1)) : 85; public override double CastTime { get { return Level switch { 8 => 8, 7 => 8, 6 => 9, 5 => 10, 4 => 11, 3 => 12, 2 => 13, _ => 14 }; } } public override double HardnessTime { get; set; } = 10; public override int CanSelectTargetCount { get { return Level switch { 8 => 3, 7 => 2, 6 => 2, 5 => 2, _ => 1 }; } } private double 魔法消耗基础 { get; set; } = 65; private double 魔法消耗等级成长 { get; set; } = 65; public 沉默十字(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 造成封技(this, false, 0, 2)); } } }