using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Items { public class 创生之印() : Item(ItemType.SpecialItem) { public override long Id => (long)SpecialItemID.创生之印; public override string Name => "创生之印"; public override string Description => "角色突破等阶必备的终级材料。"; public override QualityType QualityType => QualityType.Orange; } }